HUNT 'N SNEAK
© Pixel Engineers
Role
Designer / Producer
Genre
Arcade
Mode
Multiplayer
Platform
Nintendo Switch
Year
2018 - Current
My involvement with Hunt 'n Sneak has only recently begun. The goal is to create a small premium product that people with little to no game literacy can pick up and play with friends.
Light is both friend and foe in the multiplayer mayhem of Hunt 'n Sneak, where you and your friends find yourselves in a map shrouded in darkness and in the roles of the fearsome Gobbler and its terrified victims, who must survive the darkness, while bursts of illuminating light betray their location.
Light your way - light is both friend and foe
So many options - pick from a variety of maps and game modes
Run - the Gobbler is never far behind
CREDITS
Project Lead / Programmer
James Koehne
Artist
Cheng Xu
Designers
Neth Robinson · Daniel Spiteri
Sound Designer
Jeff Dunn