HUNT 'N SNEAK

© Pixel Engineers

Role

Designer / Producer

Genre

Arcade

Mode

Multiplayer

Platform

Nintendo Switch

Year

2018 - Current

My involvement with Hunt 'n Sneak has only recently begun. The goal is to create a small premium product that people with little to no game literacy can pick up and play with friends. 

Light is both friend and foe in the multiplayer mayhem of Hunt 'n Sneak, where you and your friends find yourselves in a map shrouded in darkness and in the roles of the fearsome Gobbler and its terrified victims, who must survive the darkness, while bursts of illuminating light betray their location. 


Light your way - light is both friend and foe

So many options - pick from a variety of maps and game modes

Run - the Gobbler is never far behind


CREDITS

Project Lead / Programmer
James Koehne

Artist
Cheng Xu

Designers
Neth Robinson · Daniel Spiteri

Sound Designer
Jeff Dunn


Copyright Pixel Engineers 2017

Daniel Spiteri © 2018
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